Select the type of view you want players to see in the game. Alternatively, click the Scale Tool button and drag the cube axis handles to set the desired size for the camera in the Scene Editor. If needed, for details, see Tools.Įnter the appropriate numeric values for each axis to define the size of the camera. Alternatively, click the Rotation Tool button and drag the circle axis handles to set the desired angle for the camera in the Scene Editor. If needed, for details, see Tools.Įnter the appropriate numeric values for each axis to define the angle of the camera.
Alternatively, drag the arrow axis handles to the desired location in the Scene Editor. To view the camera attributes in the Options panel, inside a World, click the camera in the Scene Editor or select it in the Outliner.Ĭhange the name of the camera object, only if needed.Įnter the appropriate numeric values for each axis to define the location of the camera. There are several important Follow camera attributes, such as Follow Position, Rotation, Offset, and others, that you need to define to make the camera move around as desired in your game. In Buildbox, the camera is typically located behind and above the player and rotates around the character as it turns.
It acts as the player’s eyes, letting them see the game world from different viewpoints. The camera is one of the most important elements in a 3D game.